Create a clean 2D anime character base for the female protagonist of a dark fantasy romance mobile game. This is NOT a finished character illustration. It is a neutral BODY MANNEQUIN intended to be used as the permanent base layer for a modular character customization system. Show only the simplified human silhouette of an adult woman, with no clothing, no underwear and no anatomical details. The body should be represented as a smooth, simplified opaque silhouette with elegant soft shading, similar to a professional 2D character-design mannequin. The body must be completely non-sexualized and simplified. Do not draw breasts, nipples, genitalia, pubic details or other explicit anatomical features. The purpose is only to establish the character’s proportions and silhouette. BODY: Small adult female with a petite athletic physique. Slim but naturally toned body, delicate shoulders, slender arms, defined waist, natural hips, toned legs and proportionate feet. The silhouette must remain fixed and identical in all future character illustrations. Do not exaggerate the breasts, waist, hips or legs. Use realistic stylized anime proportions. POSE: Use a distinctive but reusable three-quarter standing pose. Her torso is turned slightly toward the viewer while her hips are subtly angled in the opposite direction. One leg supports her weight while the other is slightly relaxed and positioned a little behind it. One arm hangs naturally beside her body. The opposite arm is slightly bent, with the hand resting gently near the opposite forearm. Her shoulders are relaxed. Her head is turned slightly toward the viewer, as though she has just noticed something behind her. The pose should create a subtle elegant S-shaped silhouette while remaining stable enough to serve as the permanent base pose for character customization. FACE: Keep only the essential facial features. Include: * two grey anime-style eyes; * simple natural eyebrows; * a very subtle small anime-style nose represented primarily through minimal linework; * simple natural lips. No detailed facial shading. No eyelashes that extend dramatically beyond the eye shape. The face must remain simple enough that different expressions can later be created as separate layers. HAIR: Do NOT create a finished hairstyle. Use only a very simple temporary grey hair cap following the shape of the head, with minimal strands. It should function as a placeholder underneath future interchangeable hairstyles. The face, neck and ears must remain clearly visible. BODY SHADING: Use a neutral medium-grey base silhouette with very subtle darker grey shading around the sides of the body, under the jaw, beneath the arms and between the legs to communicate volume. The shading should be elegant and minimal. No skin texture. No clothing texture. No jewelry. No accessories. No tattoos. No scars. No magical markings. No supernatural features. No weapons. No props. BACKGROUND: Transparent background if possible. If transparency is unavailable, use a completely flat white background. No environment, no scenery, no decorative elements. IMPORTANT MODULAR DESIGN REQUIREMENTS: The body silhouette must have clean, smooth edges. The arms must be clearly separated from the torso. The legs must be clearly separated from each other. Both hands and feet must be completely visible. Do not allow the temporary hair to overlap heavily with the face. The body must be suitable for tracing and separating into layers in Krita. The final result should look like a professional anime character construction mannequin rather than a finished illustration. The silhouette, proportions and pose are the MASTER REFERENCE and must remain identical when future hairstyles, outfits, shoes, accessories and expressions are created. Style: polished 2D anime character design, clean linework, elegant proportions, professional character mannequin, subtle grey shading, simple shapes, modular game character base, dark fantasy visual novel aesthetic, original mobile game character design.
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